Volume 18, No. 6, 2021

TAILORING EXTENDED REALITY (XR) INTO THE GROUNDS OF CONTEMPORARY MEDIA EDUCATION FOR EFFECTIVE-PRODUCTIVE LEARNING PROCESS


Ms. Abdulla Alfazeena , Dr. Anitha. B , Mr. Mathan. R

Abstract

The Educational system of India boasted its strength during the Gurukula or Gurukulam system, where students stay along with their Guru’s (teachers) to get educated by living real-life lessons of cultural-disciple (Chandwani, 2019). Learning is a process of creating and developing ‘… ideas buried deep in the soul’ that requires perfected guidance to transmute a ‘learned’ idea into a ‘recalled’ idea (Lee, Mourelators and Rorty, 1973). The pandemic situation has completely replaced face-to-face communication with digital technologies in the academic world. The shift from a traditional classroom setup to online educational platforms is in the standard rise. Online academic platforms have become ‘the need of the hour’ technology to cope up with the demand for interdisciplinary knowledge skill sets. Extended Reality (XR) is a promising approach in the grounds of academia. XR is a combination of Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) used to integrate the physical environment with the virtual environment (Kaushik, 2020). Media Education is an academic disciple that explores the aspects of teaching and learning about the ethical usage of media for social and self-development. The core purpose of this research is to transverse and investigate the application of Extended Reality (XR) in creating a new online ground for effective-productive media learning and teaching in academics. This study utilizes Social Learning Theory (Bandura, 1977) and Experiential Learning Theory (Kolb, 1984) through the conceptual framework of Interactive Taxonomy (Fisher, 2016) to analyze the tailoring of Extended Reality (XR) with Online Media Education.


Pages: 7322-7331

Keywords: Extended Reality (XR), Media Education, Social Learning Theory, Experiential Learning Theory.

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