Volume 17, No. 2, 2020

Digital Media-based Character Education Model As A Learning Innovation in the Midst of A Corona Pandemic


Anita Trisiana, Arif Sutikno and Anggit Grahito Wicaksono

Abstract

Online learning or often referred to as online terminology becomes an alternative learning that is currently chosen, during the Corona pandemic. Alternative online learning in this pandemic, can be tangible to develop a character education model that still raises the creativity of media development. Digital media in the form of animation in learning aims to maximize visual effects and provide continuous interaction so that understanding of teaching materials increases. The character education model in Higher Education requires development. The long-term goals to be achieved in this study are as follows: produce a Cartoon Digital Media Based Character Education Model as a learning innovation amid Corona pandemic. Me The method is used da lam this study there was research and development. Data collection techniques used were Data and Source Triangulation, then analyzed using the Interactive Analysis Model. Indicators The success of this research is that the University of Slamet Riyadi Surakarta can support the strengthening of character education models as part of citizens' competencies in the field of Citizenship Education and comprehensive learning outcomes in order to produce graduates who have Strong Character to actively participate in solving the nation's problems responsibly and its implications for the field of Social Humanities and Education. And the novelty of this cartoon digital media-based character education model, provides its own innovation in responding to learning amid the Corona pandemic that is sweeping the world.


Pages: 103-117

DOI: 10.14704/WEB/V17I2/WEB17019

Keywords: Character Education Model, Cartoon Digital Media.

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